Thought Behind Things

Building animation in Pakistan requires more than just talent

Pakistani animators have skill, but the industry lacks a sustainable business model. Muhamad Bilal on why talent alone isn't enough.

  • Ep 19
  • Nov 9, 2020
  • 4 min read

Audio-only episode. Listen here:

How Bilal Entered Animation

Muzamil reunites with Bilal, a close friend of his older brother whom he hasn’t seen in 15 years. Bilal had moved to Karachi after his family relocated from Islamabad, leaving behind aspirations with friends to become game programmers. Instead, circumstance led him to discover a post-production company accepting trainees. “I didn’t know that animation industry exists,” Bilal recalls. When the opportunity appeared, he took it. What began as accident became a career spanning nearly two decades.

Post Amazers: The First Studio

In 2005, commercial animation barely existed in Pakistan. Post Amazers changed that. The studio’s founder, Asif Iqbal, had worked in the Far East and returned with funding and ambition. Rather than outsourcing animation, he invested in training. The team watched VHS tutorials acquired from abroad and learned Maya and other software together. “Post Amazers was the company that started everything in Pakistan,” Bilal says. This studio produced Commander Safeguard, an animated series that ran for many episodes and proved Pakistani animators could sustain commercial work.

Competing Globally, Building Locally

Ice Animations, which Bilal co-founded with his former boss in 2008, inherited Post Amazers’ ambition to create original stories for global audiences. The team wrote narratives and built demo reels for streaming platforms. But they learned quickly. “It’s not very easy to actually make global content sitting in Pakistan without having any exposure in the Western entertainment industry,” Bilal says. The studio competed against top production houses from Singapore, Thailand, and the Middle East. They won work. Yet original films for global audiences remained out of reach. Bilal discovered that authenticity matters more than technical skill: local stories resonate globally far better than imitations of content the West already dominates.

The Economics Problem

Why hasn’t Pakistan produced animated feature films like India has. Bilal identifies a brutal cycle. A Pakistani animated film generates far less box office revenue than an Indian or international equivalent. That small return makes it impossible to invest the years and resources required for quality work. Pixar and Disney spend three to four years per film. Pakistani studios cannot afford that timeline without funding losses. “When you’re not investing in the movie, then obviously you’re trying to cut corners and you can never reach that kind of quality,” Bilal explains. Someone must absorb the loss and fund quality work anyway, betting on long-term growth rather than immediate returns.

The Urdu Content Gap

When Muzamil asked on Instagram whether Urdu content existed, he received 700 responses. Yet he found virtually no Urdu shows on YouTube and no Pakistani organizations creating them. Bilal explains why. Urdu nursery rhymes exist, but they cannot compete with Hindi content already ranking on YouTube. Creators face a monetization wall: YouTube pays poorly in Pakistan, and Urdu-language content reaches a smaller audience than English or Hindi. Brands prefer English, aspirational content. “The business model doesn’t really make sense,” Bilal says of pure Urdu YouTube creation. Yet YouTube economics in Pakistan are improving. Successful creators now sustain eight to ten person teams.

The Missing Art Foundation

Bilal identifies a deeper problem: Pakistani universities rarely teach fine arts or design as formal disciplines. Engineers graduate knowing nothing of anatomy, composition, or aesthetic history. A FAST graduate planning to become a 3D modeler arrives with zero preparation. Compare this to someone who spent childhood drawing and studying visual culture. That gap compounds over a career. Commercial animation requires artistic foundation, not technical skill alone. Bilal describes the contrast: “When it comes to Europe and Canada and U.S., they have much more mature industries and bigger budgets, but their knowledge about art and aesthetics is much more.” Pakistan cannot catch up by hiring people who started zero steps behind.

Streaming Services and the Next Wave

Streaming platforms entering Pakistan could change the equation. Netflix and Amazon require content. If they commission original shows from Pakistani studios, the business model shifts. A studio no longer depends on box office or YouTube CPM. Bilal sees early signs: studios that lost money on theatrical releases are funding next projects because streaming interest exists. Yet he remains measured. International platforms may not need localized animation. Their global content serves Pakistan’s children without requiring Pakistani production.

Gaming and the Metaverse

Bilal closes with an observation about the metaverse. PUBG was the first major multiplayer game to launch in Pakistan, building a generation that socializes online. Facebook, Epic, and Microsoft are racing to build immersive virtual worlds where presence and transactions matter. “Pakistani animators and artists can work in those worlds at global scale while sitting in Pakistan,” Bilal says. That represents a unique opportunity that arrives rarely, if ever. Animation’s future in Pakistan may lie not in films or television, but in worlds where geography matters far less than technical skill.

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Muzamil Hasan speaking on stage